string pPath - The Path of the file, such as 'Albert'.

Checks if a certain file has been saved already.


if (reference.Exists("path")) {
  // Code
}

string pKey - The key of the save, such as 'Albert'.

Checks if a certain key has been saved already.


if (reference.ExistsWeb("key")) {
  // Code
}

T pData - The Data to save, such as 'Albert', or 0, 1.5, false, and so on.

string pPath - The Path to save Data into, such as 'Player Data/Albert'.

Saves data into encrypted memory.


reference.Save("data", "path");

T pData - The Data to save, such as 'Albert', or 0, 1.5, false, and so on.

string pKey - The key to save Data into, such as 'Albert'.

Saves data into encrypted memory.


reference.SaveWeb("data", "key");

string pPath - The Path to load Data from, such as 'Player Data/Albert'.

Returns a data object from encrypted memory, if it exists.


string save = reference.Load<string>("path");

string pKey - The key to load Data from, such as 'Albert'.

Returns a data object from encrypted memory, if it exists.


string save = reference.LoadWeb<string>("key");

string pPath - The Path of the file, such as 'Albert'.

Deletes a save file if it exists.


reference.DeleteData("path");

string pKey - The key of the save, such as 'Albert'.

Deletes a save key if it exists.


reference.DeleteDataWeb("key");