This asset has been deprecated. Please use the newer asset Encrypted Save.
string pPath - The Path of the file, such as 'Albert'.
Checks if a certain file has been saved already.
if (reference.Exists("path")) {
// Code
}
string pKey - The key of the save, such as 'Albert'.
Checks if a certain key has been saved already.
if (reference.ExistsWeb("key")) {
// Code
}
T pData - The Data to save, such as 'Albert', or 0, 1.5, false, and so on.
string pPath - The Path to save Data into, such as 'Player Data/Albert'.
Saves data into encrypted memory.
reference.Save("data", "path");
T pData - The Data to save, such as 'Albert', or 0, 1.5, false, and so on.
string pKey - The key to save Data into, such as 'Albert'.
Saves data into encrypted memory.
reference.SaveWeb("data", "key");
string pPath - The Path to load Data from, such as 'Player Data/Albert'.
Returns a data object from encrypted memory, if it exists.
string save = reference.Load<string>("path");
string pKey - The key to load Data from, such as 'Albert'.
Returns a data object from encrypted memory, if it exists.
string save = reference.LoadWeb<string>("key");
string pPath - The Path of the file, such as 'Albert'.
Deletes a save file if it exists.
reference.DeleteData("path");
string pKey - The key of the save, such as 'Albert'.
Deletes a save key if it exists.
reference.DeleteDataWeb("key");